Google launches WebGPU technology for next-gen gaming

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Google has announced that WebGPU, a powerful API that gives web applications greater access to a computer’s graphics device, will be enabled by default in Chrome 113. This is an exciting development for gamers. This update is anticipated to be released in approximately three weeks and will enable the use of WebGPU on Direct3D 12 compatible Windows devices, Vulkan compatible macOS and ChromeOS systems.

In a recent blog post, it was revealed that WebGPU allows developers to create sophisticated graphics without writing extensive code. In addition, the API offers a noticeable “more than three-fold” improvement in machine learning model inferences, which is particularly exciting given the current popularity of generative AI and long language models.

Although Google’s Bard and Microsoft’s Bing do not use local hardware, there is great opportunity for innovative machine learning applications that can take advantage of the improved performance of WebGPU.

According to Google, the imminent release of WebGPU this month will serve as a springboard for future improvements and revisions. The company promised to introduce even more sophisticated graphics features, improved access to shader components, and improvements to the WebGPU content development process. The upcoming updates are likely to provide developers with an even greater opportunity to create immersive web applications with advanced graphics capabilities.

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Since 2017, WebGPU has been in development and the API capabilities have been improved over time. WebGPU will soon be enabled by default in Chrome, but it won’t be a Chrome-only feature; Firefox and Safari are also expected to support it in the future. Beyond Windows, macOS, and ChromeOS, Google intends to expand its rollout to additional operating systems.

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Google recently announced its intentions to speed up the release of future versions of the Chrome browser. Google plans to “feature lock” stable releases at a later stage of development, even though the schedule for stable releases will remain unchanged and there are no plans to release them sooner. This will decrease the time between when developers stop adding new features and when the build is accessible to the public. These changes are intended to improve the Chrome development process and speed up the delivery of the latest features and enhancements to users.

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Categories: Technology
Source: vtt.edu.vn

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